يالغلا يوم شغلتها طلع لي كذا
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Run In Safe Mode?
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It appears that Call of Duty: World at War did not quit properly the last time it ran.
Do you want to run the game in safe mode?
This is recommended for most people.
It will change your system settings but not your controls.
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يوجد ثلاث خيارات ( نعم - الغاء الامر - لا ) وانا اخترت نعم ,,
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وبعدها طلع لي كذا
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Error
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ERROR: Could not find zone 'C:\Program Files (x86)\Activision\Call of Duty - World at War\zone\english\patch.ff'
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ومعها صفحه ثانيه
----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
Setting initial state...
DirectX reports 512 MB of video memory and 2206 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Error: Could not load material "zombie_electric_shock_overlay".
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".
------- sound system initialization -------
------- sound system successfully initialized -------
--------------
GamerProfile_UpdateProfileFromDvars(0):
"mis_01" = "0".
"mis_difficulty" = "00000000000000000000000000000000000000000000000000".
"cheat_points" = "0".
"cheat_items_set1" = "0".
"cheat_items_set2" = "0".
"takeCoverWarnings" = "-1".
"r_gamma" = "1".
"snd_volume" = "0.8".
"ps3_voiceSpeakerGain" = "".
Hostname: Abdulmajeed-PC
PC IP: 77.64.10.203
end $init 2874 ms
--- Common Initialization Complete ---
Waited 10 msec for asset 'loadscreen_mak' of type 'material'.
Waited 15 msec for asset 'loadscreen_pel1' of type 'material'.
Waited 7 msec for asset 'loadscreen_pel2' of type 'material'.
Waited 2 msec for asset 'loadscreen_see1' of type 'material'.
Waited 2 msec for asset 'loadscreen_see2' of type 'material'.
Waited 8 msec for asset 'loadscreen_nazi_zombie_prototype' of type 'material'.
WARNING: Could not find zone 'C:\Program Files (x86)\Activision\Call of Duty - World at
War\zone\english\localized_common.ff'
Loading fastfile 'common'
used 41.51 MB memory in DB alloc
ERROR: Could not find zone 'C:\Program Files (x86)\Activision\Call of Duty - World at War\zone\english\patch.ff'
ترجمتها وصراحه مافهمت منها شي ,, مادري وش سالفتها .. المشكله رفض يصوور كان حطيت الصور ..