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Ghost Recon
Advanced Aarfighter


Info
Elegance Rainbow Six here is not present, Advanced Warfighter is closer hurrah-patriotism in spirit Delta Force. Fighters valiantly rescue got in an environment "випа", undermine unapproachable bunkers, get out of a captivity of infantile tankmen, force down the fighting helicopter from a machine gun (a constant element of everyone of the second "стрелялки"), artful ambushes arrange...
And when " the senior commanders " have asked to reconnoiter already known positions of enemy artillery to guide at them шныряющие in skies fighters, I have felt, that помаленьку I go mad. We approach to in advance marked on card САУ,We press the button, and from the sky rockets are strewed. Why the aircraft could not cope without us? If laser prompting, where special "указка" meant (like that, that was in Conflict: Desert Storm 2)? Well, we shall admit, the technics is built in a helmet but then it would be desirable to see distance up to the purpose and other parameters...
Continuous stretches. To come across so annoying misunderstanding in the project which in good time named a superrealistic military simulator, it is very insulting (in Full Spectrum Warrior and Close Combat: First to Fight and that is more than truth). The essence of missions is almost always reduced to movement between two "tags" and to measured destruction of everything that has dared to put out a nose from a hole. Peace inhabitants are not present, "" are allocated blue ромбиками. You see a silhouette — shoot, you will not lose
And when " the senior commanders " have asked to reconnoiter already known positions of enemy artillery to guide at them шныряющие in skies fighters, I have felt, that помаленьку I go mad. We approach to in advance marked on card САУ,We press the button, and from the sky rockets are strewed. Why the aircraft could not cope without us? If laser prompting, where special "указка" meant (like that, that was in Conflict: Desert Storm 2)? Well, we shall admit, the technics is built in a helmet but then it would be desirable to see distance up to the purpose and other parameters...
Continuous stretches. To come across so annoying misunderstanding in the project which in good time named a superrealistic military simulator, it is very insulting (in Full Spectrum Warrior and Close Combat: First to Fight and that is more than truth). The essence of missions is almost always reduced to movement between two "tags" and to measured destruction of everything that has dared to put out a nose from a hole. Peace inhabitants are not present, "" are allocated blue ромбиками. You see a silhouette — shoot, you will not lose
Recommended System requirements
The processor: Intel Pentium 4 2.8 GHz
Operative memory: 1.5 Гб PC3200
Videocard: NVIDIA GeForce 6600 GT 128 Mb
Sound card: Realtek ALC880 7.1
Operative memory: 1.5 Гб PC3200
Videocard: NVIDIA GeForce 6600 GT 128 Mb
Sound card: Realtek ALC880 7.1
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Size : 2.51 GB
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